All 23 source topics and 46 gameplay paragraphs. AS = Astral Seals; PvP = player versus player; PvE = player versus environment. Source: DL Guide(2).docx.
Core activities
Hunt, Dungeon, and World Map
Hunt
Hunt is AFK/idle farming. You can attack or rob other players.
Purchase camp upgrades to improve hunting and reduce losses in PvP encounters while hunting.
Know the PvP rules
Hunt is the only feature with PvP that is not opt-in. The launch plan includes a PvE server without this non-opt-in PvP, while retaining opt-in PvP features such as Arena and Faction Wars.
Dungeon
Dungeon offers active solo battles.
World Map
The World Map is another tool for filtering content. Abyss bosses and faction bosses are not shown here.
Guildhall & rooms
Your guild’s management tools, in one place
Guildhall
Upgrading your Guildhall increases guild size and adventurer slots. On any Guildhall page, use Ask Asteria, the guild assistant in the bottom-left corner.
War Room
Enter active 1v1 Arena PvP, or create or join a faction through Faction Hall. The Abyss party option is available here and in Chat. Rotating faction bosses are also located here. Leveling your faction increases its abilities.
Wardrobe
Premium outfits are available for Astral Seals (AS). Use Customize Character to change Guildmasters or unlock new Guildmasters offering unique abilities.
Roster
Access adventurers, create parties, equip gear, and set battle formations. Scroll to the bottom to find all classes and their abilities. Reach S-Rank to unlock The Hidden Archive.
Contracts
Complete Contracts to obtain gold and renown. Dispatch lets you run multiple assignments at once; they are quicker than hunting.
Treasury
Upgrade your Guildhall and collect rewards here.
Forge
Craft items with materials you have farmed.
Records
Access the log.
Tavern & recruitment
Recovery, training, recruitment, and leisure
Adventurer’s Tavern
The Tavern has 5 healing slots. The Innkeeper sells potions. There are four stat-training options, and each character can gain a maximum of 20 points in each.
Hiring Board
The Hiring Board refreshes every 6 hours. You can also spend gold to refresh it.
Character frames indicate tiers. There are 7 tiers, and tier should take priority over rank because tiers are hard to improve.
Increase ranks by obtaining the required ascension items. Perform rank ascension on the Roster page under Management.
Wanted
The Wanted board contains all open-world field bosses.
Casino
The casino uses gold only. You receive 75 tokens/plays each day, but you must also spend gold. Poker is a live game for up to 6 players per table.
Market & social
Trading, the Game Store, and community tools
Market
The Market includes the Player Market, Currency Exchange, and Game Store.
Player Market
Buy or sell anything with other players for Astral Seals. Adventurers are the only exception: they cannot be sold or traded.
Currency Exchange
Trade Astral Seals for gold, or gold for Astral Seals. The exchange is 100% player-run.
Chat
Send party invitations for Abyss bosses. Use official chats for basic needs, or create community chats. View online players and their profiles, customize your own profile with a selection of anime-style art, and access your mailbox.
Game Store
Donator Pack and Season Pass
Donator Pack
Support Dungeon Ledger with a $4.99 donation to receive a Donator Pack. The pack can be sold on the market, traded to other players, or used.
When the pack is used
Using a Donator Pack grants 30 days of Donator status, 60 Astral Seals, 20% more gold earned, and zero Player Market tax.
Season Pass
The Season Pass has free and premium tracks. Premium costs 10 Astral Seals to unlock and gives 60 Astral Seals back when completed.
Faction Wars
Part I · Battlegrounds, mining, and faction bonuses
Choose your battleground
Faction Wars are battles over control of a dungeon. Each of the 8 dungeons is its own battleground.
During testing, Faction Wars last for 1 hour each day during the same daily hours. Each guild/player goes to the map and selects the dungeon whose resources they want to contest.
Your choice locks for the session
You are locked into the first area you choose for that session. You can choose to leave, which opens a confirmation pop-up.
Once you have made your choice, you cannot swap areas or zones during the same session.
Claim and hold a mining slot
Each area creates mining slots. Select an empty slot to claim it, and accumulate resources while you control it.
The number of mining slots constantly adapts to equal 50% of the total player population locked in that area or zone, adjusting as players enter and leave.
Mine alongside your faction
When fellow faction members also control mining slots in the same area or zone, each additional faction miner raises the resource-accumulation rate for all of those faction miners.
With two faction members holding slots, both receive double resources. With three, everyone receives triple. This continues up to five members and a 5× rate.
The increased rate lasts only while the slots are controlled and must adjust as control changes.
Faction Wars
Part II · Combat, queueing, and resources
Battle for control
Faction War battles are 1v1 and use a system much like Arena. There is no stamina in Faction Wars.
The battle queue
Faction Wars use a near-continuous battle queue. While you hold a mining slot, you wait to be attacked and for combat to start.
The queue distributes combat evenly across the resource-collecting players who occupy mining slots.
After a defeat
You return to the Faction War menu for that zone. From there, you have the option to queue for battle again.
After every battle
Every player receives a 1-minute cooldown after each battle, whether they win or lose.
Eight unique resources
Each of the 8 dungeons has a unique resource used to put enchantments on gear. There are 8 different enchantments in total, one unique to each dungeon, area, or zone.
Enchantments & Abyss
Gear improvements and high-rank boss rewards
Enchantments
Use Faction War mining rewards at the City Blacksmith to put enchantments on gear. This is the only place to apply these enchantments. You need the resources and gold.
Enchantments can stack 5 times on each piece of gear.
Risk increases with refinement
Success or failure is random. Success chances decrease as the enchantment level increases. A failed attempt always lowers the enchantment by one level; failed attempts also cost gold.
Consult Asteria about the limits on gold-increase and drop-rate-increase enchantments.
Abyss bosses
SS- and SSS-rank Abyss bosses have a chance to drop class change books.